The (In)complete story of benchmarks

Through some good old fashioned benchmarking, the poster alleged that Samsung was only exposing its 533MHz GPU clock to certain benchmarks - all other apps/games were limited to 480MHz... The string “BenchmarkBooster” is a particularly telling one...
— Anandtech
Source: Macrumors.com

Source: Macrumors.com

The summary of the article is that Samsung has a piece of code injected in their smartphone which triggers an exception, that tricks the benchmark tool to report higher numbers than what users will experience in their usage of other normal Apps and functions. In general any reasonably tech savvy person will know and understand that benchmarks are mere numbers and do not reflect user experience completely and one of the reasons behind this is because sometimes the numbers are manipulated!